Typically,
an educational object is created for the use of the creator
and is not always extensible beyond the context for which
it was produced. For example, a CD-Rom on geophysics may
be designed for use in a specific course, but only parts
of it will be useful elsewhere. The result is expensive,
proprietary, platform specific and limited courseware
and media that often lacks applicability to learner needs.
Content
repurposing allows learning objects to become customizable
and thereby promotes their reuse. Designing and developing
educational material in a manner that allows the customization,
editing and adaptability to learner needs is key to
providing cost effective, sustainable, and high quality
educational materials.
In
this emerging field, BELLE is working with its various
partners and associated projects to research and develop
theory, models, and development tools for educational
new media. This project joins others across the country
looking at standardized ways to deliver, develop, and
cost-effectively repurpose digital educational materials.
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