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An educational, or learning, object can
be described as any item used to enhance learning. It could
include text and/or images along with web sites, videos, animation,
audio, photographs, or presentations. A module or object within
an online course, for example, might consist of all of the
objects listed above.
To be effective within the context of a repository, learning
objects require three main characteristics: accessibility,
adaptability and interoperability. First, accessibility (or
searchability) refers to the way an object is described and
categorized. Second, a user must be able to use and adapt
the object without the need to draw upon complex or sophisticated
programming or design techniques. Finally, the object should
be interoperable, meaning that it should function across a
wide variety of hardware, operating systems and web browsers.
In the digital realm, these learning objects are stored on
servers and delivered through networks. What pulls these objects
together is the structure or organization of the repository.
The structure is not a physical thing but rather a set of
ideas for organizing the objects.
One way to organize the objects is through metadata. Metadata
provides a structure for labeling or "tagging" the objects.
One tag might contain the subject matter of the object, another
the name of its author or creator.
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